The Met VR Concept App
Role: UX/UI Designer
Challenge
Develop a new platform App for users to view an art gallery from anywhere. The experience should be high quality and seamless.
Solution
Applying VR could bring the art gallery experience to a new level. But VR can be intimidating for most viewers; therefore, I have added a few options to view the gallery. The app will give users options to consider in Google Cardboard or Samsung Gear VR. If these are not available for the user, they can download and view the video in 360.
User Flow
The user flow helped me focus more on the UX side. The flow between the homepage, preview, and VR mode needed to be seamless.
Wireframes
I kept the UI simple and minimal just because a large amount of screen real estate is needed. Also, I used color to break up space and identify when the user is on the artist page or browsing on the homepage.
Selected Details Page
360 Video Page
Google Cardboard Page